Recently, we got a look at some new Cataclysm glyphs and after my initial reaction of /yawn, the new Heroic Throw glyph got me thinking…
But first, here it is:
Heroic Throw Glyph
Your Heroic Throw applies a stack of Sunder Armor.
I pull the mob. It gets a Sunder Armor stack. Probably makes Heroic Throw do a bit more threat. /yawn
Since the rule is that anything that applies a stack of Sunder Armor inevitably will refresh Sunder Armor, I can use this to refresh Sunder Armor from range. Sweet!
Which got me thinking…
The Sunder Armor debuff lasts 30 seconds.
That means that I can apply Sunder Armor to a target then go tank another target and then use Heroic Throw to maintain the Sunder Armor debuff on a 2nd target! From Ranged!!!
Wait… no I can’t. A 30 second Sunder Armor debuff + a 30 second Heroic Throw cooldown = an axe flying through the air hitting the target just in time… to maintain nothing.
As of right now, there is no combo, but why shouldn’t their be? Isn’t this exactly the type of little edge that’s suppose to exist between tanking classes? After all, we’d still have to rely on a dps warrior getting the 2nd mob started, walk over and start it ourselves or wait over a minute until the 3rd Sunder finally landed making the mob fully debuffed. (In case you didn’t know, Sunder Armor is going from a 5 stack debuff to a 3 stack debuff)
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The question is what’s a good/realistic increase to the length of the Sunder Armor debuff?
+5 seconds makes the combo at least possible.
+10 seconds makes the combo convenient.
+30 seconds makes the combo possible with only a single point in Gag Order. (And really convenient)
All good options.
Just do it.
See the original post: Refreshing Sunders: A Cataclysm Niche?