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Posted by admin on 01 22nd, 2009


Eredar Twins Strategy Guide

Introduction

This fight consists of two stages with the twins; one stage with both twins alive, and the second stage with only Lady Sacrolash (who inherits some abilities of Grand Warlock Alythess). Throughout the fight your main challenge is to manage the fire and shadow debuffs and reset them if either stack gets too high. The twins enrage after 6 minutes and kill the raid, one shooting everyone.

Raid Setup

Melee Tanks: Two for Lady Sacrolash.

Ranged Tank: One warlock tank for Grand Warlock Alythess.

Healers: This set up requires 11 healers: 3 restoration shamans, 2 restoration druids, 2 holy priests and 4 paladins. A group should consist of three paladins and their priest healer.

Melee: You want one melee group.

Ranged: Two shadow priests are needed. One for the healing on the melee tanks, and one for the ranged DPS.

Here is a suggested group configuration:

Group 1: The two melee tanks and the warlock tanking Grand Warlock Alythess ( hunters can fill the extra 2 spots).
Group 2: Healers for the main raid. Include 1 restoration shaman, otherwise, arrange according to preference.
Group 3: Melee DPS group. Include 1 restoration shaman, otherwise arrange according to preference.
Group 4: Ranged DPS group. Include 1 restoration shaman, otherwise arrange according to preference.
Group 5: Lady Sacrolash healing group (2 paladins, 1 holy priest, 1 shadow priest, and 1 restoration druid or paladin).

The healers for the Lady Sacrolash tanks must be in a group (5) together; two paladins are needed for Shadow Resistance Aura and Concentration Aura, which are needed for optimal healing, and they can Divine Shield off a lot of the damage for smoother healing on the two melee tanks. The third healer needs to be a restoration druid or another paladin. The fourth healer must be a holy priest who can heal the entire healing group on the ramp. The fifth member in the group needs to be a shadow priest to supply the healers with enough mana to heal through the phase, since all their shadow resistance gear reduces their healing abilities.

Gear Requirements

Melee Tanks: Normal tanking gear, and the PVP trinket.

Melee Tank Healers: Healers for the melee tanks during phase one will need to be wearing shadow resistance gear. The two paladins on the tanks themselves should have a shadow resistance of 315 (not counting the aura), and the other two healers should have at least 240.

Raid: Everyone in the raid will need to have their 2 minute PVP trinkets equipped to be able to enable them to escape from the Conflagration ability (see below).

Buffs and Consumables

You’ll want to use potions/flasks/food/oils for this fight, as it is a push in healing and in DPS. Shadow Protection Potions are useful for phase 2, but not completely necessary.

Boss Abilities

Lady Sacrolash (Shadow Twin)

Abilities used directly on the two tanks:

Confounding Blow - Deals 8-9k melee damage and Confounds the tank target for 6 seconds (you’ll lose control of your character and move back and forth in position like when a hunter hits you with Scattershot). This also causing a loss of aggro on the tank afflicted. The second tank needs to be able to pick her up when this occurs.

Shadow Blades – Deals 2500 to 3500 physical damage and puts Dark Strike on the target.

Dark Strike – Deals 1500-2000 shadow damage and applies a debuff that slows the movement speed of the afflicted player by 10% for 10 seconds, stacking up to 5 times.

Abilities used on any raid member:

Dark Touched - A debuff that causes healing effects to be reduced by 5% each debuff, stacking till 100%. It is applied by any shadow damage coming from Lady Sacrolash’s abilities. Only fire damage can clear this debuff from a player.

Shadow Nova - An AoE ability applied to the player highest on the threat table of Grand Warlock Alythess that is not the tank. As such, it will normally target the DPS on Grand Warlock Alythess. It deals about 3000 shadow damage to everyone within 10 yards of the target and occurs every 30 seconds. You want this to hit everyone in the main raid in stage one to ensure that everyone’s Flame Touched debuff gets reset (see below).

Shadow Image - Mini copies of Lady Sacrolash spawn by her that cannot be targeted or harmed. They despawn on their own after a small amount of time, so putting distance between the main raid and Lady Sacrolash will cause these mobs to disappear before they can reach the main raid group. They will attack any random player that they can reach within their time limit. Their melee damage (2000-3000) does shadow damage and applies the Dark Touched debuff. They can also apply Shadowfury at random intervals.

Shadowfury - This debuff is applied by the Shadow Images’ melee attacks. It causes 1500-2000 shadow damage (separate from the normal shadow melee damage of the images) and stuns everyone within 8 yards for 2 seconds.

Grand Warlock Alythess (Fire twin)

Pyrogenics - A buff on Grand Warlock Alythess that she places on herself that increases all fire damage of spells and effects done by her by 35%. This needs to be Spellstolen or Purged immediately every time that it pops up.

Flame Touched - The counterpart to Dark Touched, this is applied through fire damage taken from any of Grand Warlock Alythess’ abilities and deals about 300 fire damage every three seconds, stacking up to 5000+ fire damage per 3 seconds if left unchecked. Only shadow damage can remove this debuff from players. Everyone in the raid/melee groups therefore needs to be sure they’re within 10 yards of each other in order for Shadow Nova to remove this debuff from them.

Conflagration - There is a 3 second cast time for this debuff which is placed on players on Lady Sacrolash’s threat table (it will usually go on tanks and healers in phase 1. It has infinite range), dealing 1600 fire damage every second and Confounding the target for 5 seconds. Confounding is only a temporary loss of aggro during the disorientation effect (you’ll lose control of your character and move back and forth in position like when a hunter hits you with Scattershot). This occurs every 30 seconds. Anyone within 8 yards when it starts will also be affected. Using your PVP trinket on this effect removes it completely, including the damage ticks. In phase 2, any player can reset their shadow debuffs by entering the 8 yard range after Conflagration has hits its target. If a player stands within the 8 yards before the cast has finished, they will be Confounded as well. If they move on top of the player after Conflagration has landed, however, they will only take 1600 fire damage for each second they are on top of the Confounded player.

Blaze - Blaze is cast only on Grand Warlock Alythess’ tank’s current position. It is a fire on the ground that causes 2550- 3500 fire damage per 2 seconds, left where the warlock tank is standing at the time, so that he has to constantly move to avoid standing in it. It has a small range, of about 2-3 yards, and just about the width of the shoulder on the ramp that the warlock tank stands on.

Flame Sear - This ability deals 1300 fire damage every second for 6 seconds to three random players, within infinite range. Grand Warlock Alythess places this every 10-15 seconds. It needs intense healing for the targeted players to be able to live through it because it rapidly increases the Flame Touched debuff. Each tick of Flame Sear adds a new stack of Flame Touched, so Flame Sear will add 6 new Flame Touched stacks to a player throughout its duration.

Strategy

Phase 1

Positioning


The Pull

The warlock will want to pull Grand Warlock Alythess himself, and a hunter must Misdirect Lady Sacrolash to her tank. The melee tanks then drag Lady Sacrolash up the ramp.

The Fight

Everyone needs to occasionally take some fire damage to reset their Dark Touched debuff, and conversely, shadow damage to clear their Flame Touched debuff. Otherwise, one or the other will stack up out of control. Some parts of the raid will be taking a lot of shadow damage and so need to purposefully take some fire damage occasionally, and for some players it will be the other way round. The main raid will be taking mostly fire damage, and only staying in range of Shadow Novas will reset their Flame Touched debuff. The healers on the melee tanks will be taking mostly shadow damage, and only running into a Blaze or the occasional Flame Sear or Conflagration will reset their Dark Touched debuffs.

Lady Sacrolash

Lady Sacrolash melees, and you are able to move her around the room.

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The two melee tanks above should have two healers directly healing them. Since the healers on the melee tanks need to be in line of sight of the tanks, and therefore will need to stand on the ramp, they are in the range of the Shadow Images from Lady Sacrolash and will be taking heavy shadow damage. A third healer will cover both the tanks if stuns go off on the two main healers, and will also help out the fourth healer with healing the entire Lady Sacrolash healing team. The fourth healer (preferably a holy priest) placed further back, must also be in shadow resistance gear (as they, too, are still in range for the Shadow Images). His job is healing the healers that are on the melee tanks. Each healer must be spread out 8 yards from the nearest other player to ensure that Conflagration does not stun more than one person at a time as they are healing. Having to move can cause the death of a tank due to the healing disruption, so pre-ranging is the safer move.

The two tanks must keep Lady Sacrolash up on the flat surface above while they stay on the incline for line of sight purposes for the healers. Lady Sacrolash must be tanked as far away as possible from the center where the raid and Grand Warlock Alythess are so that the Shadow Images have more distance to cover between Lady Sacrolash and the raid, thereby having their short life time limit expire before they can assault the main raid.


Everyone involved on this ramp must run into the Blazes to reset their shadow debuffs when necessary (reset at 10 debuffs for the healers, and the tanks need to go reset every time they are not directly holding the boss). The Blaze will deal about 3k damage, so be prepared to heal for it.

Grand Warlock Alythess

Grand Warlock Alythess stays stationary in the middle of the lower part of the room, and is tanked by a warlock at range.

All of the ranged DPS and healers for Grand Warlock Alythess must stack up right on top of one another, and be within 10 yards of the stacked melee group so that Shadow Nova hits everyone when it goes off, and thus resets all of the Flame Touched debuffs present in the raid. Flame Sear is applied randomly by Grand Warlock Alythess to any player in the room, and it must be healed though quickly to prevent death.

For the main raid:
Everyone needs to make sure to run out of the main raid if Grand Warlock Alythess targets them and starts to cast Conflagration. They should run to the left of the raid (as you face Grand Warlock Alythess) and get out of range as quickly as possible. Once Conflagration has gone off on this player and they get Confounded, they must immediately use their PVP trinket to remove the effect. They must return to the raid group immediately, to continue healing/DPSing.

For the healers on Lady Sacrolash:
If Grand Warlock Alythess targets a healer on the ramp, the healers should already be spaced 8 yards apart from each other, so Conflagration should only hit one person. Once Conflagration has gone off on a healer and they have become Confounded, they must immediately use their PVP trinket to remove the effect so that they can continue healing. The third healer on the ramp should be prepared to take over on tank healing or group healing.

Phase 1 ends when Grand Warlock Alythess falls.

Phase 1 Class Comments

Main Tanks: The two tanks above need to stand apart at opposite sides (width length) of the ramp to avoid hitting each other with Conflagration, so at least 8 yards apart. When one tank gets Confounded, the other one needs to pick up the boss so she does not run off. If a tank gets Conflagration, they need to use their PVP trinket to get out of it quickly, especially if their co-tank is Confounded. They must watch their shadow debuffs, and reset them in the Blazes left on the ramp’s shoulder by the Grand Warlock Alythess tank.

Warlock Tank: The tank for Grand Warlock Alythess should be up on the shoulder of the ramp, dropping Blazes along it so that the tank healers behind him and the two tanks at the top can reset their shadow debuff stacks easily. He must stay on the ramp as much as he can, so that he is in line of sight of his healers below in the main raid.

Melee DPS: Melee DPS players need to make sure that they are within 10 yards of the rest of the raid behind them. They need to be sure to run out of the main raid if Conflagration targets them. They need to use their PVP trinket to get out of Conflagration and return to their group immediately after it hits.

Hunters: Hunters will need to Misdirect to the tanks at the start of the fight.

Mages: Mages need to be aware of and Spellsteal the Pyrogenics buff on Grand Warlock Alythess.

Priests: Circle of Healing or Prayer of Healing is good for healing your assigned group. Make sure to keep everyone topped up on health, and pay extra attention to those with Flame Sear or the Flame Touched debuff (until Shadow Nova resets it).

Druids: One restoration druid can heal a group, and the other needs to be healing the warlock tank. They need to make sure to run out of the main raid if Conflagration targets them. They must move quickly especially if they are in tree form.

Paladins/Melee tank healers: Paladins need to watch their shadow debuffs and reset them in the Blazes left by the Grand Warlock Alythess tank (just run in and take one tick of the 2-3k damage). They also must make sure to be constantly chain healing the Lady Sacrolash tanks, as they can take a lot of damage. If these healers get in trouble with too many Shadow Images on them, they need to use Divine Shield. The third healer must help heal on both the entire healing group on the ramp, or on the tanks, depending on stuns.

Shamans: Use Chain Heal on the main raid to keep anyone from dipping too low in health.

Phase Two:

Positioning


The Pull

The two melee tanks must drag Lady Sacrolash down to the middle of the room.

The Fight

Lady Sacrolash gains the Conflagration ability of her now dead twin Grand Warlock Alythess. Her other normal abilities from phase one remain constant. Conflagration is now the only fire damage present in the room, and must be used to reset the Dark Touched debuffs stacking on the raid.

Since Lady Sacrolash will be in the middle, everyone will be in the life duration range of the Shadow Images, so people need to watch their Dark Touched debuffs and reset them (usually at about 10 stacks). To reset the Dark Touched debuffs, just run on top of the Conflagrated person in the proper spots. The raid stays generally spread (as shown) to avoid the Shadowfury stun from stunning multiple players at once.

Ranged Players

Two groups go up each ramp and spread out along the ramp so that Shadowfury does not stun everyone at the same time. Stand on the shoulder of the ramps so players can heal/DPS from above, otherwise you’ll run into a line of sight issue.

Walk off the ramp at a slight angle if Conflagration targets you and drop down below to drop your Conflagration before the casting finishes, leaving you in the designated area on the diagram. Don’t run and jump and thus land on top of the melee. Do not use your PVP trinket to get out of Conflagration, as members need to use it to reset their shadow debuffs.

Once your Conflagration has expired, return to your earlier position up the ramp. Players need to step on top of the player who has been Conflagrated if their Dark Touched debuffs stack too high.

Melee

Melee DPS and tanks stay in the center of the room to continue DPS. Melee and the tanks can just walk out during the cast time to the indicated spots to go through their Conflagrations. Melee do not use their PVP trinket to get out of Conflagration either, so that raid members can reset their Dark Touched debuffs.

Phase 2 Class Comments

Main Tanks: The two tanks need to stand a few yards apart (to avoid sharing stuns). When one tank gets Confounded, the other one needs to pick up the boss so she does not run off. If a tank gets Conflagration, they need to run out to the Conflagration spots and only use their PVP trinket if their co-tank is Confounded so they can Charge back in to pick up the boss as quickly as possible. Tanks need to watch their shadow debuffs, and reset them in the Conflagrations of other members (after the other member’s initial Conflagration goes off).

Melee: Use the same position as phase 1, only on a different twin, and continue standard DPS.

Ranged DPS: Stand on the ramps and be ready to drop down to be hit by Conflagration below.

Priests: Circle of Healing or Prayer of Healing is good for healing your assigned group. Make sure you keep everyone topped up on health, and keep an eye on the Conflagrations below as those members will be taking the full duration damage of Conflagration.

Paladins: Continue to heal the two melee tanks.

Shamans: Again, Chain Heal the raid on your side of the ramp and also the melee to keep players from dipping too low in health. Use your last or remaining Heroism on this phase to burn down the remaining twin.

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