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Posted by admin on 03 15th, 2009


The Argent Tournament Tourist Guide, Part II

Patch 3.1 brings the Argent Tournament, a new world event featuring mounted combat, new daily quests, new mounts, pets, tabards, and new and interesting ways to get reputation. Read on for a guide to the Argent Tournament! I’ll present this guide in three posts: Part I : explains the scenario and the location, the side quests and the Aspirant stage of mounted combat. Part II : covers the Valiant stage of the mounted combat event and questing. That’s this post. Part III : will cover the Champion stage of the questing, and where to go from there. Caveat: This guide is based on the quest chains in build 9658 (current as of March 13th 2009); the devs have been actively adjusting this event, so some details may be different when it goes live. I will keep it as up to date as I can, however! Part I of this series explains the introductory ‘Aspirant’ stage of the Argent Tournament’s mounted combat questing. Phase 3: Becoming a Valiant So! You’ve acquired your 15 Aspirant’s Seals and you’re keen to qualify as a Valiant of your faction? Read on! Hand those 15 seals in to your faction’s leader – Arcanist Taelis for the Silver Covenant, Magister Edien Sunhollow for the Sunreavers – to complete Up to the Challenge . The leader will give you a new quest, The Aspirant’s Challenge . This quest asks you to equip your lance, mount up and ride to the Aspirant’s Ring (location B on the map below). When you’re there, speak to Squire David; he summons a Valiant for you to fight. (Tip: he also offers a dialogue option – ‘How do the Argent Crusade riders fight?’. It’s worth a read for fight strategy.) Be warned: this fight is not easy. You need a good grasp of your mount’s abilities and decent decision-making on the fly about what to use when. In a way, it’s like very slow-paced PvP (only with a character whose abilities you’re barely familiar with). That said, it’s not necessarily hard, either: it’s just not a straightforward ‘easy win’ like most PvE quests. If you fail, you can keep calling for an opponent until you win, so you don’t have to spend another three days getting more seals to try again. Tips for fighting the Valiant: Have your Defend at three stacks before you start the fight, and keep it up during the fight as he Charges or Shield-Breakers you. Rather than messing about with manoeuvering, let the Valiant be the one to get range – periodically he’ll back off; be ready to Charge him as soon as he’s at range. This is essential, else he’ll Charge you instead. Make sure if he’s backing off you keep your GCD clear; don’t try and be clever and throw a Shield-Breaker, you won’t have time. Once you’ve charged him, wheel around for some melee Thrusts, and while you’re wheeling throw a Shield-Breaker or two to keep his Defend stacks down. Repeat until win! At present, you can be assisted on this challenge by a friend who attacks the Valiant once you’ve engaged. This may be disabled once it goes live, if Blizzard want this to be a truly solo affair. If it remains an option, it’s best if your friend keeps at range and uses Shield-Breaker and Charge repeatedly to keep the Valiant’s Defend stacks at nil. The Valiant will consistently attack you, so your assistant will have a much better chance to keep at range than you will. Note: apparently this fight has yet to be tuned, and may change in difficulty. Once you’ve beaten the Valiant, return to your faction’s leader and hand in the quest. You’ll be offered the quest A Valiant of [City] , depending on your character’s racial home. This quest sends you to talk to the leader of your city’s delegation, who’ll enter you into the tournament on your city’s behalf. Go and talk to your city delegation, who are based in the same pavilion. Congratulations! You’re a Valiant! Phase 4: The Valiant Each city has four NPCs in its delegation: a Grand Champion, a Master of Arms, and a Master of Horses (or Rams, Nightsabers, Chocobos, et cetera), who all give quests, and a Quartermaster who sells items purchasable with Champion’s Seals. The Grand Champion gives you The Valiant’s Charge , which is the quest to acquire 25 Valiant’s Seals and pass the test for Champion rank. He or she also gives you one of A Blade Fit For A Champion , A Worthy Weapon , or The Edge of Winter ; these are the same dailies you did as an Aspirant, although they now reward 2 Valiant’s Seals instead of 2 Aspirant’s Seals. The Master of Arms offers you the daily A Valiant’s Field Training to kill Scourge in Icecrown, which rewards 1 Valiant’s Seal. The Master of Horses/Rams/Whatever offers two dailies: At the Enemy’s Gates (worth 1 Valiant’s Seal) and The Grand Melee (worth 1 Valiant’s Seal). At the Enemy’s Gates This quest sends you to the Argent Crusade forward camp at Corp’rethar, where there’s a Stabled Campaign Warhorse for you to mount. This mount has the same four basic abilities as the Tournament mounts; it lacks a heal of any type, and a duel ability. My thanks to Quirell of Gnomeregan, who was a very friendly and informative questing buddy when I was learning about this area.

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The Argent Tournament Tourist Guide, Part II

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