Ok so yesterday I posted what the Devs were saying, but now they are officially up on the forums. Lets see what shamans have cooking for the patch and PTR
Shaman
Lodur’s thoughts:
Oh my! We knew about the totem bars, and we knew an increase in health was comming. 7% increase will be very nice for our survivability in PvE as well as PvP
Nature’s swiftness – We already knew about but it’s nice to see it in print
Ancestral Healing – Great googly moogly thats awesome. I have to say reducing incomming damage by 10% that’s just amazing! And it scales ridiculously well with content. I mean Disc priests used to only get 3% from grace. This change has made me excited (I hope this one stays! think of this with chain heal!)
Cure Toxins: With us having Cleanse spirit this change is kindda meh for restoration Shamans, but really awesome for odd PvP specs.
Earth Shield: More of a PvP buff but still pretty slick.
Healing Way: This is very handy. The change to this talent will let you roll your Healing Wave around a bit and I’m certain more people will use it now as a result. Maybe not much more, but a bit.
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Nature’s Guardian: Also more of a PvP fix, but I’ve seen some Shaman pick it up for progression fights, which isn’t a half bad idea. The change to it could see more use esepecially in hard mode fights with lots of raid wide damage.
Tidal Waves: A lot of Shaman I’ve been talking to haven’t taken a shinning to this one yet. Personally I think it’s a great thing. The extra crit will let you get Ancestral Healing out there and its a fast heal to begin with. I like this change.
Improved Water Shield: 30% change to be triggered by Chain Heal is nice. Not losing an orb is even better. There have been too many hectic fights where you forget or just can’t spare the GCD to toss Water Shield back up. This takes care of that and lets you keep it up a bit longer, which will help your overall mana regen.
Chain Heal: We new the increase in range as well as the lower number on the healing reduction, but seeing it there is a comfort for sure
I can’t wait to test these out!
*edit*
I forgot to mention the replenishment nerf.
Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
Also at the same time MP5 gear will be getting… more MP5
I do <3 me some MP5
Who wants to do some hard modes? What do you guys think so far?
I’ll update this post as needed, but until then, Happy Healing,

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Official 3.2 Patchnotes for Shamans
Read the rest here: Official 3.2 Patchnotes for Shamans
