
Filed under: (Guild Leadership) Officers’ Quarters Every Monday Scott Andrews contributes Officers’ Quarters , a column about the ins and outs of guild leadership. Arriving with the upcoming 3.1 patch, Ulduar will be ground zero for hard mode raiding — complex encounters rewarding the best loot in the game, presumably a hardcore raider’s dream. There’s only one problem: Hard mode is hard. Some people don’t like hard. They like easy. Easy bosses, easy loot, and everybody wins, right? But other players enjoy a challenge. This week, one reader wonders how he can get his guild to dance the hard-mode mambo with Ulduar’s finest. Hey Scott, With the release of Ulduar on the minds of most players, I thought this might be a timely question that ties in a current issue our guild’s been having with what I see becoming a serious problem for us in the new 3.1 instance. The current problem: After clearing all available 25-man content and having it on farm for over a month, a line seems to have been drawn in the proverbial sand. Half of our raiders consider multiple drake Obsidian Sanctum the next step in guild progression. However, the other half seem to be content farming the content that is “easy” for us and are happy not logging on when we schedule attempts. Furthermore, whenever we do get enough people for a “progression” raid, we run into the same problem. After a few attempts (I have seen as few as 2), we inevitably get the one or two raiders planting the seed of doubt. “We don’t have the DPS for this.” “Our healing is weak.” Continue reading Officers’ Quarters: The hard-mode mambo Officers’ Quarters: The hard-mode mambo originally appeared on WoW Insider on Mon, 09 Mar 2009 13:00:00 EST. Please see our terms for use of feeds . Permalink | Email this | Comments
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Officers’ Quarters: The hard-mode mambo