
Welcome to Lichborne , the Death Knight column, with your host, Daniel Whitcomb. On my first read-through of the Patch 3.2 Death Knight patch notes , I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights.
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Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations.
Let’s take a deep look at the changes and see what they’ll mean for us going forward into Patch 3.2. Continue reading Lichborne: Patch 3.2 Death Knight changes in-depth