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In Ghostcrawler’s last Dev Watercooler blog entry, tanking and threat were given a new focus when it came to World of Warcraft encounter design and gameplay experience. Threat for tanks was greatly increased, and the focus for tanks in the future seemed to hinge on active mitigation versus a combination of threat generation and damage mitigation. Today, Ghostcrawler (lead systems designer Greg Street) posted more thoughts about overhauling tanking . He delves into what active mitigation means for the WoW team, some potential models that the future of tanking can hold for many tanking classes, and a deep, introspective look into what it means to hit buttons as a tank. Plus, he goes in-depth on how these major changes ahead will affect death knights first. Continue reading Dev Watercooler: Bloody mitigation Dev Watercooler: Bloody mitigation originally appeared on WoW Insider on Wed, 31 Aug 2011 17:00:00 EST. Please see our terms for use of feeds . Permalink