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Posted by on 10 21st, 2011


BlizzCon 2011: Blizzard reveals new talent system at Blizzcon

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Greg “Ghostcrawler” Street got on stage at Blizzcon a few moments ago to unveil an entirely overhauled talent system for Mists of Pandaria , the next World of Warcraft expansion. After four expansions of “cookie cutter” talent builds, Blizzard has broken and reconstructed the entire talent system in order to put the choice for talents directly into the hands of the players. They strove for this in Cataclysm and made some good advances, but ultimately fell short of the goal. Like the current talent system, players will choose their specialization at level 10. This specialization chooses what abilities you’ll be gaining as you’ll level up, rather than there being baseline talents. According to Ghostcrawler, these spec abilities will be “anything your spec requires.” Spec abilities will be learned out in the field when you level; you only need to visit the trainer to choose a new specialization! In the preview at Blizzcon, the holy specialization for paladins received staple holy abilities, such as Holy Shock , Holy Light , and Beacon of Light . Some specialization abilities will be available to two specs, such as both ret and prot getting Hammer of the Righteous . The other part of the talent system is that there is now one talent tree for every class. At every 15 levels, you get one talent point, which can be put into one of three talents for that level. You can’t go back and take previous talents. These talents are looking to be abilities, not boring things like passive healing or damage buttons. There are no ranks for these talents. The goal is for there to be no mandatory talents, and that you should choose what you want on a per fight/per content/per choice basis. Retalenting should be as accessible as reglyphing is right now. So, for example, a paladin will choose holy for her spec, and as she levels up will gain all her core holy abilities. When she hits level 15, she will gain her first talent point, which will be usable on either Speed of Light , Long Arm of the Law , or Pursuit of Justice , which all sound like a speed boost to me. Once she makes this change, she won’t be allowed to choose the other two talents when she gets her next talent point, though she can later choose to retalent if she feels she chose poorly. All in all, it’s looking to be a simplified, better, and ultimately more choice-driven take on talenting, and I couldn’t be more excited. Turn to WoW Insider for all your BlizzCon 2011 news and information. Look for our liveblogs of the convention panels, interviews with WoW celebrities — and of course, lots of pictures of people in costumes. It’s all here at WoW Insider! Filed under: News items , BlizzCon BlizzCon 2011: Blizzard reveals new talent system at Blizzcon originally appeared on WoW Insider on Fri, 21 Oct 2011 16:49:00 EST. Please see our terms for use of feeds . Permalink

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