The 3.1 patch notes are out, and you can read them here on MMO-Champion . I’m not going to reprint them in their entirety, but! There are a couple of things of interest to holy paladins in particular. Paladin Auras will now persist through death. Blessing of Kings is now trainable at level 20. Removed from talent trees. Talents Protection New Talent Divinity:Tier 1 protection talent, increases healing done by and to you by 1/2/3/4/5%. Sacred Duty (Protection) rank 1 now increases Stamina by 4%. Retribution Benediction (Retribution) now affects Hand of Reckoning. Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction. Repentance no longer resets the Paladin’s melee swing timer. Righteous Vengeance reduced to 3 ranks for 10/20/30%. Well, isn’t that interesting? That Tier 1 talent, Divinity, looks like a must-have for holy paladins – why wouldn’t you want an extra 5% healing done? For paladins who’d previously taken Kings, it’s an easy switch – for the rest of us, it means giving up a delicious 3% crit from the Retribution tree. Goodbye, Sanctified Seals – I’ll miss you! Also of particular interest to Holy paladins: Glyph of Holy Light: Can no longer crit and has had its range updated. Obviously, it’s early days yet, and this is all subject to change anyway; I will, of course, keep you all informed. This post was written by Siha at Banana Shoulders . 3.1 Patch Notes: Respec Time!
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3.1 Patch Notes: Respec Time!