
It is absolutely official, now — I have no idea how the Aspects actually came to be Aspects. For that matter, Tyr’s purpose seems to be just as mysteriously vague. However, there was far more light shed on both questions in part four of Dawn of the Aspects , now available for a variety of e-readers. Despite the muddied waters of draconic origins, it is apparent that more of these mysteries will be answered in full by the time the fifth and final installment rolls around. What did we know, to date? We knew that the Aspects were empowered by various Titans and charged with watching over the world. But that’s about it — the process of how that empowering came about is by and large a giant unknown and has been for years. What surprises me is just how willing I was to let the origin of the dragonflights slide as something that wasn’t terribly important, in the long run. But when one considers that their origin appears to be tied to the fate of Tyr, it suddenly bears far more interesting implications. Continue reading Review of Dawn of the Aspects, part four Filed under: Analysis / Opinion , Blizzard , Lore Review of Dawn of the Aspects, part four originally appeared on WoW Insider on Fri, 24 May 2013 20:00:00 EST. Please see our terms for use of feeds . Permalink

I can’t remember the last time we ran this video, which is a shame since it’s one of the breakthrough machinima hits that brought the hobby to the masses. And by the “masses,” I mean me. One of Oxhorn ‘s biggest hits, ROFLMAO remains as hilarious to this day. Enjoy a few moments of silly WoW song. Sorry if it gets stuck in your head all weekend. Then again, it’s better to have in your head that Tik Tok . ROFLMAO! Interested in the wide world of machinima ? We have new movies every weekday here on WoW Moviewatch ! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com . Filed under: WoW Moviewatch WoW Moviewatch: ROFLMAO! originally appeared on WoW Insider on Fri, 24 May 2013 18:00:00 EST. Please see our terms for use of feeds . Read

View Poll So, the new patch has been out for a few days now, and one of it’s more touted features — heroic scenarios — has left us here at WoW Insider all scratching our heads a bit. See, surprisingly, there’s no Dungeon Finder option to queue for them, meaning that currently the only way to do them is to get a premade group of three and zone into the scenario from its Azerothian starting point. Talk about a blast from the past! Suddenly visions of Shattrath trade chat in 2009 whirl before me, in which never ending whispers from those poor souls trying to get through heroic Shadow Labyrinth filled my chat log. “Will you tank?” they’d ask. “No,” I’d respond. “I’m a healer!” (These were the days before dual specs.) Ahem. In any case, trade chat has once more filled with calls of “LFM heroic scenarios,” something that hasn’t been seen around these parts in a while. We’re all relearning how difficult it can be to round up a group without the Dungeon Finder around to grease the wheels. So, have any of you managed to successfully corral your groups and get through a heroic scenario or two? Filed under: Analysis / Opinion , Mists of Pandaria Have you done any heroic scenarios? originally appeared on WoW Insider on Fri, 24 May 2013 17:00:00 EST. Please see our terms for use of feeds . Permalink

WoW Insider received an email this morning about a small change that has us all a’fluster. Saruya sent us a notification that the restriction preventing players from having more than one death knight per realm has been lifted. We immediately logged into WoW to check this out, and as the eagle eyed among you will be able to see, this is definitely the case. I was able to make six death knights on Argent Dawn, with no issues whatsoever, and many more on other realms. What’s got us a little confused, though, is that we’re not entirely sure when the restriction was lifted. Nethaera posted on the official US forums on April 14th, after the release of patch 5.2, that there was no update on when it would be lifted. This implies to us that it’s a recent change, but it is conspicuously absent from the patch notes! Funny enough, when you assume there is not the possibility to create more than one DK per realm, you don’t often try. So, we thought we’d post this here to clarify: you can now have all the DKs your cold, frostbitten heart desires. Filed under: Death Knight Death Knight one-per-realm restriction lifted originally appeared on WoW Insider on Fri, 24 May 2013 16:00:00 EST. Please see our terms for use of feeds . Permalink

A great question was posted on the official EU forums today by Ferwyn, who asked “if you could make your own minor glyph what would it be?” They had a few suggestions, from a paladin-specific perspective, one of which I quite liked: Glyph of the Ascended, which Ferwyn suggested might make a paladin levitate and their wings flap during Avenging Wrath. This is a fantastic idea! Sure, the animation might be a bit tricky, but who’d let that stand in the way of a floating paladin, right? Blizzard Community Manager Taepsilum weighed in with their own suggestions, which might randomly switch your title to Murloc on the Inside or Minion of Taepsilum. Title switching is a great idea, but even better, what about a minor glyph that allowed you to shapeshift into a murloc for a few seconds? And while we’re on this topic, what is your favorite minor glyph in the game right now? My high rated ones would be the Paladin Glyph of Winged vengeance, the butterfly wings during Avenging Wrath, and Glyph of the Falling Avenger, which adds slow fall to Avenging Wrath. But the absolute number one minor glyph for me is Glyph of Confession . The secrets are fantastic, and I have spent many a happy while running around my raids and PvP teams making them confess to things. My only complaint is that it’s not useable on hostile targets — how great would that be in arenas? So if you could make a minor glyph, what would you call it and what would it do? Filed under: Analysis / Opinion , Mists of Pandaria If you could create a minor glyph originally appeared on WoW Insider on Fri, 24 May 2013 15:00:00 EST. Please see our terms for use of feeds . Read

It’s Memorial Day weekend in the United States. And so we feature the Girdle of Eternal Memory . It’s a silly, meaningless gesture in the face of the overwhelming sacrifices made by the members of our uniformed services, but it’s the one we have. So this weekend, I hope you take a moment or three of silence and consider the words spoken by TIrion: “We shall take heart in his shining example and in your selflessness. Thank you for all that you have done.” Phat Loot Phriday brings you the scoop on some of the most … interesting … loot in the World of Warcraft , often viewed through the eyes of the stalwart Throgg and indelible Lolegolas. Suggest items you think we should feature by emailing mikeg@wowinsider.com . Filed under: Phat Loot Phriday Phat Loot Phriday: Girdle of Eternal Memory originally appeared on WoW Insider on Fri, 24 May 2013 14:00:00 EST. Please see our terms for use of feeds . Read

WoW Archivist explores the secrets of World of Warcraft’s past. What did the game look like years ago? Who is etched into WoW ‘s history? What secrets does the game still hold? Vanilla WoW is properly considered the golden age of this beloved MMO. The evolutionary ideas behind the game were exciting, the art style was fresh, and the world was full of mysteries. Some yearn for a return to that time. But many forget that classes at launch suffered from some truly aggravating designs. Last time on Archivist, we looked at priest racials, hunter mana, warlock shard farming, and shaman weapon skill resets. This week, we review the most aggravating aspects of warriors, mages, druids, rogues, and paladins. Warriors: The leather conundrum Let’s be fair: warriors, for the most part, had it pretty good in vanilla. Back then, they were the only class that could viably tank and their DPS was better than most hybrids. Rage had its share of problems early on, it’s true, but the mechanic worked — warriors just needed more of it. Stance dancing was annoying to some but the mark of a pro to others. Warriors also had a crippling bug at launch that would register all enemy dodges and parries as misses, preventing skills like Overpower from ever proc’ing. The bug made early leveling painful, but it was solved a few months after launch. The biggest aggravation for warriors throughout vanilla — and beyond — was leather. Continue reading WoW Archivist: Launch classes’ 9 biggest aggravations, part 2 Filed under: WoW Archivist WoW Archivist: Launch classes’ 9 biggest aggravations, part 2 originally appeared on WoW Insider on Fri, 24 May 2013 13:00:00 EST. Please see our terms for use of feeds . Permalink
Welcome back to The Queue , the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft . Anne Stickney ( @Shadesogrey ) prefers her pancakes with blueberries. On a plate, not in a tub, thanks. It’s 2am, I am not breakfast, but hey a bowl of Golden Grahams sounds really good right about now. Puntable1 asked: They said the 5.3 “quests” were an experiment. Do you think the experiment failed or succeeded? I prefer the 5.2 Isle quests. I think killing Commanders will get old really quick. Continue reading The Queue: Breakfast Filed under: The Queue The Queue: Breakfast originally appeared on WoW Insider on Fri, 24 May 2013 11:00:00 EST. Please see our terms for use of feeds . Permalink